![]() ![]() ![]() Other lessons also included the value of rural businesses (not typically favoured by venture capitalists) and the potential to further extend impacts to lower income groups, but that this required real intent and leadership on the part of investors and entrepreneurs.Ĭonclusion: We conclude that further research is merited on two fronts. In particular, the research highlights how commonly used metrics like job creation undervalue the social impact of some types of investment. ![]() Results: While the research demonstrated the usefulness of a theory-based approach, it found it helpful to develop a smaller set of typologies to capture different impact pathways – a more efficient way to assess and report on social returns. The findings were validated with VCTF staff. Theories of change were used to explore the available documentation, triangulated with insights from fund managers, entrepreneurs, senior managers and, where possible, employees. ![]() Objectives: The aim of this research was to work collaboratively with investors in Ghana to better understand social change and contribute to their own work on improved performance and reporting.Method: Using a theory-based examination of social impacts, the research purposively selected a subset of 13 investments from the Venture Capital Trust Fund (VCTF) in Ghana. There are relatively few studies that consider the diversity of social impacts, particularly in an African context. There are many claims about the social impact of investments in small and growing businesses, and yet these mostly focus on good news stories or a narrow set of metrics (jobs created, tax revenue, etc.). Every simulator has the ability to speed up time, and I’m not entirely sure why Kairosoft thought this omission would be wise.Background: Mobilising investment for sustainable development is a priority for many African governments and their international allies. This would be more tolerable if there was an accelerate button, but there isn’t. After this influx of cash you’ll likely have spent everything that you can within a few moments, and then you’ll have to sit, wait, and simply plan for the next cash injection to hit. At two of three points each in-game year, there’s a significant influx of cash – once per year when you collect tax on each property in town, and once or twice when a dude shows up to buy some of the resources that you accumulate through play. Unfortunately it also has a habit of forcing you to sit and wait for extended periods of time without much to do. With a half dozen or so different maps to play on, each with their own high score tracked, and 15 years in-game being a solid couple of hours of real-time play, Venture Towns is certainly generous by Kairosoft standards. Venture Towns, however, gives you a score at the end of 15 years of in-game play, and then challenges you with trying to beat that score. Most Kairosoft titles simply peter out at the end and leave you with not much more to do than start over again (which, admittedly, you’ll be happy to do because they’re so charming). To Venture Town’s benefit, there’s a lot of replay value. There’s a lot to manage in terms of placement in Venture Towns, and while the simulation side of things is fairly simple and straightforward, making the town fit together nicely is a significant puzzle-like challenge. Different buildings have a different impact on the surrounding land value, and you can also use trees and other plans to help boost land prices… so long as you don’t need that space for property.įinally, you can create “combos” that offer big boosts, but require that you put three buildings next to one another, and if you have any of those buildings replicated nearby, the double-up will drain on the profitability of both. Citizens only have a small range that they’ll roam, and they’ll need all their work offices and shopping outlets within that range. There’s a catch to all of this – the kind of money that you make depends on the land value, and proximity that citizens have to shops and work. As citizens visit these stores, you naturally get a bit of money dropped into your own coffers to continue building up the city. Shops cover a huge range, including entertainment, lotteries, bike and pet shops (allowing people to get around town on a bike or wander around with a cat or dog), and food. Over time you can unlock new job options, which can earn your people greater incomes, and lead to a greater range of shops for them to spend the money at. Your residents will go to work in an office every time they run out of money. ![]()
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